
Industrial Mining
Industrial Mining
Now we have all of the Hotspots marked, and the base extended to them, the next step is to build some Extractors.
For the Gases, a farm that creates 64 Stasis Devices per harvest will need 32,000 of each of the 3 gases Nitrogen, Radon and Sulphurine.
Depending on the class of the Hotspot depends on how many extractors you will need.
For C Class this is 8, B class needs 6 and both A and S Class need 4.
These numbers are based on the maximum output of the hotspot and so with the Extractors placed in the exact centre built on top of each other, so once everything is up and powered, you will need to check this, the hourly output of all extractor for the 3 gases needs to be 2000 or above to produce the required 32,000 every 16 hours.
Now we have all of the Hotspots marked, and the base extended to them, the next step is to build some Extractors.
For the Gases, a farm that creates 64 Stasis Devices per harvest will need 32,000 of each of the 3 gases Nitrogen, Radon and Sulphurine.
Depending on the class of the Hotspot depends on how many extractors you will need.
For C Class this is 8, B class needs 6 and both A and S Class need 4.
These numbers are based on the maximum output of the hotspot and so with the Extractors placed in the exact centre built on top of each other, so once everything is up and powered, you will need to check this, the hourly output of all extractor for the 3 gases needs to be 2000 or above to produce the required 32,000 every 16 hours.
Because the Extractors have their storage of 250, the class, that defines how many of them to build also defines how many Supply Depots you need, so here’s a graphic for that too, though as you can see, it is just 30 if the Hotspot is a C Class and 31 if B to S
For the Biome Specific Minerals such as Paraffinium, Phosphorus and Dioxite, you will need 3,200 for the 64 Stasis Devices, so no matter what the class of the Hotspot, you only need 1 Extractor and 3 Supply Depots as it only needs to make 200 per hour.
Because the Extractors have their storage of 250, the class, that defines how many of them to build also defines how many Supply Depots you need, so here’s a graphic for that too, though as you can see, it is just 30 if the Hotspot is a C Class and 31 if B to S
For the Biome Specific Minerals such as Paraffinium, Phosphorus and Dioxite, you will need 3,200 for the 64 Stasis Devices, so no matter what the class of the Hotspot, you only need 1 Extractor and 3 Supply Depots as it only needs to make 200 per hour.





Cobalt and Oxygen are different, as while the amount you need to craft 64 Stasis Devices is static at 19,200 Condensed Carbon and 9,600 Ionised Cobalt, how you refine them will dictate how much you want.
Cobalt and Oxygen are different, as while the amount you need to craft 64 Stasis Devices is static at 19,200 Condensed Carbon and 9,600 Ionised Cobalt, how you refine them will dictate how much you want.










For each of these resource networks, you will want a single Supply Depot located at the main base, this will be used to gather the resources when harvesting, so be sure to account for that when placing the rest.
My bases are designed to have a central platform where all harvest is done, for 2 of the gas bases, this is merely interacting and taking the contents of 2 Supply Depots then moving on.
The rest of your required Supply depots can either also be at the primary platform, back at the Hotspot or even used in creative ways as part of the Pylons.
A nice bonus of using the Supply Depots in the Pylons as I have done here is that connecting them all is super easy, as no scaffolding is required to manually place anything, you can just point at them for a snap point and connect them over the 200 or less unit distance without moving.
These pylons can also be used for the Electricity as Extractors will, of course, need to be wired up.
I’m quite into my Pylon designs, so expect a video for them soon.
For each of these resource networks, you will want a single Supply Depot located at the main base, this will be used to gather the resources when harvesting, so be sure to account for that when placing the rest.
My bases are designed to have a central platform where all harvest is done, for 2 of the gas bases, this is merely interacting and taking the contents of 2 Supply Depots then moving on.
The rest of your required Supply depots can either also be at the primary platform, back at the Hotspot or even used in creative ways as part of the Pylons.
A nice bonus of using the Supply Depots in the Pylons as I have done here is that connecting them all is super easy, as no scaffolding is required to manually place anything, you can just point at them for a snap point and connect them over the 200 or less unit distance without moving.
These pylons can also be used for the Electricity as Extractors will, of course, need to be wired up.
I’m quite into my Pylon designs, so expect a video for them soon.
Carbon / Cobalt Refinary

When it comes to obtaining your Ionised Cobalt and Condensed Carbon there are a few ways you could do it.

Firstly you will need to source your carbon which can be done in a few ways:
The best is from Carbon Planters, but unfortunately, these were only available pre Next, so any save made in the past 17 months will not have access to this, so if you don’t have access, it is worth asking around for those who do.
I have the blueprint on my Day 1 save in Normal Mode and have built a number of these for people.
Carbon Planters Provide on average 85 Carbon per Planter, this is from a small test I did on my freighter where I recorded the harvest from 118 planters, the Minimum harvest was 57 and the max 113 with a very stable average of 85.
Another way of getting your Carbon would be to bring a primary with you, though that is inconvenient for leisurely harvesting.
So it might be best if there is no access to Carbon Planters at all to just make more Oxygen and add a step of converting the Oxygen to Carbon and then go from there.
Firstly you will need to source your carbon which can be done in a few ways:
The best is from Carbon Planters, but unfortunately, these were only available pre Next, so any save made in the past 17 months will not have access to this, so if you don’t have access, it is worth asking around for those who do.
I have the blueprint on my Day 1 save in Normal Mode and have built a number of these for people.
Carbon Planters Provide on average 85 Carbon per Planter, this is from a small test I did on my freighter where I recorded the harvest from 118 planters, the Minimum harvest was 57 and the max 113 with a very stable average of 85.
Another way of getting your Carbon would be to bring a primary with you, though that is inconvenient for leisurely harvesting.
So it might be best if there is no access to Carbon Planters at all to just make more Oxygen and add a step of converting the Oxygen to Carbon and then go from there.
For this 64 Stasis Device Farm, we need 19200 Condensed Carbon and 9600 Ionised Cobalt.
Assuming you have the Carbon and Cobalt, then there are 2 options, you can either do a single longer Refining, which gives you the option to leave it running as you harvest the rest, though this option is only really suited to Normal Mode and may result in disappearing resources or a shorter 2 step refining that also requires less starting resources.
For the first method, you will want 8 total refiners, remember that this only really works for Normal Mode.
5 of the refiners are for Condensed Carbon and 3 for Ionised Cobalt.



You will need to produce 7680 Carbon, 11520 Oxygen and 3840 Cobalt.
You will need to put 1536 Carbon in 5 of them and 1280 Cobalt in the other 3 then the same again for oxygen in the respective refiners.
This will provide the required Condensed Carbon and Ionised Cobalt.
You can make this a lot easier by pre splitting the Oxygen and Cobalt into separate lines for each refiner.
This requires separate supply depots and extractors.
On my test farm, I have 12 separate Oxygen runs each supplying 1250 Oxygen, which leaves quite a bit leftover, but extra is fine, not enough is not.
This is also set up for 2 pass refining.
For 2 pass, which I expect will be the standard, you will want 12 refiners on Normal and 8 on Survival or Permadeath, don’t worry about refiner placement limits, I’ll show you how to get around them in the Glitching section, but also the difference between the modes is based on the input and output capacity of the refiners.
In Normal Mode, a refiner can hold 9,999 in each of the inputs but can only hold 4,095 in the Output, which, is an odd thing, no idea why it hasn’t yet been adjusted.
Whereas in Survival and Permadeath, only 250 can be held in both the Inputs and Outputs making it a little more hands-on but still very quick, with 250, 8 refiners are more than you can keep up with
For this 64 Stasis Device Farm, we need 19200 Condensed Carbon and 9600 Ionised Cobalt.
Assuming you have the Carbon and Cobalt, then there are 2 options, you can either do a single longer Refining, which gives you the option to leave it running as you harvest the rest, though this option is only really suited to Normal Mode and may result in disappearing resources or a shorter 2 step refining that also requires less starting resources.
For the first method, you will want 8 total refiners, remember that this only really works for Normal Mode.
5 of the refiners are for Condensed Carbon and 3 for Ionised Cobalt.
















You will need to produce 7680 Carbon, 11520 Oxygen and 3840 Cobalt.
You will need to put 1536 Carbon in 5 of them and 1280 Cobalt in the other 3 then the same again for oxygen in the respective refiners.
This will provide the required Condensed Carbon and Ionised Cobalt.
You can make this a lot easier by pre splitting the Oxygen and Cobalt into separate lines for each refiner.
This requires separate supply depots and extractors.
On my test farm, I have 12 separate Oxygen runs each supplying 1250 Oxygen, which leaves quite a bit leftover, but extra is fine, not enough is not.
This is also set up for 2 pass refining.
For 2 pass, which I expect will be the standard, you will want 12 refiners on Normal and 8 on Survival or Permadeath, don’t worry about refiner placement limits, I’ll show you how to get around them in the Glitching section, but also the difference between the modes is based on the input and output capacity of the refiners.
In Normal Mode, a refiner can hold 9,999 in each of the inputs but can only hold 4,095 in the Output, which, is an odd thing, no idea why it hasn’t yet been adjusted.
Whereas in Survival and Permadeath, only 250 can be held in both the Inputs and Outputs making it a little more hands-on but still very quick, with 250, 8 refiners are more than you can keep up with.
In Normal mode, you would have 8 refiners for Carbon and 4 for Cobalt, for each refiner they will need 160 Carbon or Cobalt and then 960 Oxygen.
You let the first run go which refines 2 Carbon and 2 Oxygen into 5 Condensed Carbon, once it has finished, you put the newly made Condensed Carbon into an input slot to then refine 1 Condensed Carbon and 2 Oxygen to 6 Condensed Carbon, and do the same with the Cobalt.
Each of the 12 Refiners will finish with 2400 of it’s respective higher class resource.
While I advise you separate the Oxygen for each refiner, I would recommend that you split the stacks for the Cobalt and Carbon, to begin with as it is quite quick, simply place the primary stack into the input, then click to pick up and split it to leave 160 in the input and put the rest in your inventory, that way it takes a second or 2 per one.
If you are on PC, you can easily set Macros to split the stacks for you as well as use the scroll wheel on the mouse to very speedily split stacks.
On Survival and Permadeath, it is a little more involved due to the limitations on stack sizes, though splitting isn’t as required.
For this, you will just need 5 Refiners marked for Carbon and 3 for Cobalt.
You will just need 500 Carbon, 300 Cobalt and 12,500 Oxygen.
In Normal mode, you would have 8 refiners for Carbon and 4 for Cobalt, for each refiner they will need 160 Carbon or Cobalt and then 960 Oxygen.
You let the first run go which refines 2 Carbon and 2 Oxygen into 5 Condensed Carbon, once it has finished, you put the newly made Condensed Carbon into an input slot to then refine 1 Condensed Carbon and 2 Oxygen to 6 Condensed Carbon, and do the same with the Cobalt.
Each of the 12 Refiners will finish with 2400 of it’s respective higher class resource.
While I advise you separate the Oxygen for each refiner, I would recommend that you split the stacks for the Cobalt and Carbon, to begin with as it is quite quick, simply place the primary stack into the input, then click to pick up and split it to leave 160 in the input and put the rest in your inventory, that way it takes a second or 2 per one.
If you are on PC, you can easily set Macros to split the stacks for you as well as use the scroll wheel on the mouse to very speedily split stacks.
On Survival and Permadeath, it is a little more involved due to the limitations on stack sizes, though splitting isn’t as required.
For this, you will just need 5 Refiners marked for Carbon and 3 for Cobalt.
You will just need 500 Carbon, 300 Cobalt and 12,500 Oxygen.
In your first 5 Refiners put 100 Carbon and 250 Oxygen, and in the other 3, 90, 90 and 70 Cobalt, you could just do 100, 100 and 50 if it’s easier, the whole process will take the same time roughly regardless, and also oxygen with the cobalt to.
This first run is the make the primary Condensed and Ionised, once this has been made you will move the Condensed and Ionised over to an input with the Oxygen to make a more efficient recipe for resource and just keep topping up the inputs for oxygen from your inventory and the condensed and ionised from the output.
You should end up with around 20,000 Condensed Carbon and 11,250 Ionised Cobalt, this is more than you need but as before, it’s better to have more than not enough.
This will take quite a few passes, 19 in total, but each pass is the speed that you can interact and move something for 8 refiners, so it isn’t as bad as it sounds.
This Refining step is almost half of the entire Harvest time and on my normal test farm, it takes about 6-7 minutes total with me waiting for almost 2 of that.
In your first 5 Refiners put 100 Carbon and 250 Oxygen, and in the other 3, 90, 90 and 70 Cobalt, you could just do 100, 100 and 50 if it’s easier, the whole process will take the same time roughly regardless, and also oxygen with the cobalt to.
This first run is the make the primary Condensed and Ionised, once this has been made you will move the Condensed and Ionised over to an input with the Oxygen to make a more efficient recipe for resource and just keep topping up the inputs for oxygen from your inventory and the condensed and ionised from the output.
You should end up with around 20,000 Condensed Carbon and 11,250 Ionised Cobalt, this is more than you need but as before, it’s better to have more than not enough.
This will take quite a few passes, 19 in total, but each pass is the speed that you can interact and move something for 8 refiners, so it isn’t as bad as it sounds.
This Refining step is almost half of the entire Harvest time and on my normal test farm, it takes about 6-7 minutes total with me waiting for almost 2 of that.
Great guide Xaine!
I’m not sure if carbon planters were taken out for a while as my main NM save is from pre Next but, I recently started a PD save post Origins; Desolation and Standing Planters are still available from the Construction Tech Merchant on the Anamoly.
Your guide was really helpful setting up my Industrial Factories. I’m using the profits from the Hot Ice and Iridesite, plus an Activated Indium farm, to get my Hauler upgraded and stock up building materials before I get started on my Agricultural Farm.