Blueprints

BLUEPRINT GENERATOR

Blueprints

Blueprints

A blueprint is a reproduction of a technical drawing using a contact print process on light-sensitive sheets.  

Practicing engineers, architects, and glitch builders all use them!

A blueprint is a reproduction of a technical drawing using
a contact print process on light-sensitive sheets.
Practicing engineers, architects, and glitch builders all use them!

stasis device icon

There are many Blueprints you are going to want to have for both Crafting all the items you will need to build a Stasis Devices and for Building the farm needed to acquire the necessary materials. 

There are 2-3 avenues you will want to use to obtain them.

Firstly, we have the Base Missions. These have the primary goal of expanding your base, although there are separate mission lines that branch off from this for each of the NPC terminals you will acquire the blueprints for.

Further to this, you have the Base Terminal itself which will spit out blueprints on occasion, although these are time-locked.

The Base missions are a solid time investment and worth pursuing for the story line but are not the only way to get these blueprints.

There are many Blueprints you are going to want to have for both Crafting all the items you will need to build a Stasis Devices and for Building the farm needed to acquire the necessary materials. 

There are 2-3 avenues you will want to use to obtain them.

Firstly, we have the Base Missions. These have the primary goal of expanding your base, although there are separate mission lines that branch off from this for each of the NPC terminals you will acquire the blueprints for.

Further to this, you have the Base Terminal itself which will spit out blueprints on occasion, although these are time-locked.

The Base missions are a solid time investment and worth pursuing for the story line but are not the only way to get these blueprints.

 

bubbles

Blueprints : Building

stasis device icon

All of the base building Blueprints can be obtained from the Nexus with the currency of Salvaged Data.

Salvaged Data is found buried beneath the surface of planets.

You use the Analysis Visor to look around and spot this symbol

All of the base building Blueprints can be obtained from the Nexus with the currency of Salvaged Data.

Salvaged Data is found buried beneath the surface of planets.

You use the Analysis Visor to look around and spot this symbol   

analysis visor

This shows the location of a buried Salvaged Data capsule which you can tag.

Head over and use your terrain manipulator to unearth, then interact with it to gain around 2-4 buried technology module

analysis visor

This shows the location of a buried Salvaged Data capsule which you can tag.

Head over and use your terrain manipulator to unearth, then interact with it to gain around 2-4 buried technology module

Below is a pictorial guide of the items you will need blueprints for to build the farms including how many buried technology modules are required for each part

These items are required to be able to build the farms and equal a total of 104 Buried Technology Modules

door

Door = 1

biodome

Bio-Dome = 10

beacon

Save Beacon = 1

trade terminal

Trade Terminal = 10

base teleporter

Base Teleporter = 2

landing pad

Landing Pad = 10

medium refiner

Medium Refiner = 10

electrical wire

Electrical Wire = 0

electromagnetic generator

E.Mag. Generator = 10

mineral extractor

Mineral Extractor = 10

gas extractor

Gas Extractor = 10

supply depo

Supply Depo. = 10

supply pipe

Supply Pipe = 1

wall switch

Wall Switch = 1

frostwort

Frostwort = 3

gamma root

Gamma Weed = 3

echinocactus

Echinocactus = 3

star bramble

Star Bramble = 3

solar vine

Solar Vine = 3

gutrot flower

Gutrot Flower = 3

The following items are not directly required to be able to build the farms but are required in order to unlock other blueprints that are needed:

They equal 43 Buried Technology Modules

The following items are not directly required to be able to build the farms but are required in order to unlock other blueprints that are needed:

They equal 43 Buried Technology Modules

cylinderical room

Cylinderical Room = 3

straight corridor

Straight Corridor = 5

glass roofed corridor

Glass Corridor = 5

health station

Health Station = 5

shield station

Shield Station = 3

portable refiner

Portable Refiner = 10

Biofuel Reactor

Biofuel Reactor = 1

Solar Panel

Solar Panel = 8

Hydroponics tray

Hydroponics Tray = 3

stasis device icon

To get all of these blueprints, you will need to farm 155 Salvaged Data, you actually only need 107 for the specific Blueprints you need for building, but with how the Blueprint Trees Work, you’ll have to buy some other items to get access to the ones you need and these come to 48 on their own.

On my Permadeath save, I collected around 180 in 55 or so minutes on a predator ridden lush, without particularly well-upgraded movement tech

To get all of these blueprints, you will need to farm 155 Salvaged Data, you actually only need 107 for the specific Blueprints you need for building, but with how the Blueprint Trees Work, you’ll have to buy some other items to get access to the ones you need and these come to 48 on their own.

On my Permadeath save, I collected around 180 in 55 or so minutes on a predator ridden lush, without particularly well-upgraded movement tech

147 Salvaged Technology isn't as bad as it sounds!

stasis device icon

The Galactic Trade Terminal and Landing pad along with a few others aren’t fully essential, but make life one hell of a lot easier for you in building and any visitors you may get on completion.

The biggest tip I could give to speeding this up is to not only build up your movement tech for your exosuit, as you’ll want it for later, but also mix getting these Salvaged Data with looking for the Hotspots for the farm later, as you’ll be looking for quite a few anyway.

Blueprints : Crafting

stasis device icon

Lastly for the Blueprints are the ones needed to craft the items themselves.

Some of these, like the ones required to make Circuit Boards  Living Glass, can be obtained through the base missions. 

However, with a bit of patience and ship target practice these can all obtained through Manufacturing Facilities.

plant group

Manufacturing Facilities are one of the type of randomly spawned buildings on planets (remember that not all planets have buildings)

To be safe in general, and not waste time, just stick to the standard 6 biome types of Lush, Hot, Cold, Dusty, Radioactive and Toxic as these all have their respective biome specific crops on them when scanning from space, so it’s nice and easy to tell that there will be buildings too

When searching for Manufacturing Facilities, there are a few methods, but one is easier than the others, you can use your signal booster to randomly scan nearby targets to obtain waypoints, you can fly around randomly scanning as you go, or you can purchase Planetary Charts for Secure locations from a Cartographer in a space station using Navigation Data.

The best way to obtain Navigation Data is to invest in a whole bunch of Red Barrels.

Red Barrels are super cheap to build requiring only an Antimatter and some Ionised Cobalt, and once charged you can interact with them to gain some goodies, what they drop is somewhat random

When searching for Manufacturing Facilities, there are a few methods, but one is easier than the others, you can use your signal booster to randomly scan nearby targets to obtain waypoints, you can fly around randomly scanning as you go, or you can purchase Planetary Charts for Secure locations from a Cartographer in a space station using Navigation Data.

The best way to obtain Navigation Data is to invest in a whole bunch of Red Barrels.

Red Barrels are super cheap to build requiring only an Antimatter and some Ionised Cobalt, and once charged you can interact with them to gain some goodies, what they drop is somewhat random.

 
anitmatter
red barrels

They drop what they drop based on where they are placed, so one barrel will always drop the same thing.

This can be gamed to have a room with many barrels all over the place, put in specific spots to drop exactly what you are after, though working this all out can be troublesome as they require time to charge after being placed.

They drop what they drop based on where they are placed, so one barrel will always drop the same thing.

This can be gamed to have a room with many barrels all over the place, put in specific spots to drop exactly what you are after, though working this all out can be troublesome as they require time to charge after being placed.

My personal use of them, is to have them on my freighter, this does mean that what they output can’t be manipulated, but the Antimatter, Casings, Condensed Carbon and Navigation Data they drop are quite useful.

.My personal use of them, is to have them on my freighter, this does mean that what they output can’t be manipulated, but the Antimatter, Casings, Condensed Carbon and Navigation Data they drop are quite useful.

red barrel drop

My personal use of them, is to have them on my freighter, this does mean that what they output can’t be manipulated, but the Antimatter, Casings, Condensed Carbon and Navigation Data they drop are quite useful.

The Barrel Fabricator Blueprint can be gained from the Construction Research Terminal on the Nexus, where you get the Base Building Blueprints.

It does require you to also purchase the Wallscreen, Drawers and Small Crate first to be able to access, but all in all, this will only cost you a further 4 Salvaged Data.

Once you have obtained a nice big stack of Secure Facility Planetary Charts, head down to a planet with buildings on it and while in your ship (which isn’t required, just convenient), use the Planetary Chart in your inventory and it will scan for a nearby outpost.

The Secure Facility Planetary chart will do one of 4 things, It will find and add either a waypoint for a Manufacturing Facility, an Operations Center, a Depot or it will find nothing.

Once you have obtained a nice big stack of Secure Facility Planetary Charts, head down to a planet with buildings on it and while in your ship (which isn’t required, just convenient), use the Planetary Chart in your inventory and it will scan for a nearby outpost.

The Secure Facility Planetary chart will do one of 4 things, It will find and add either a waypoint for a Manufacturing Facility, an Operations Center, a Depot or it will find nothing.

If it finds nothing, then just keep going for a few more tries before finding another planet as the scanning feature is a tad janky.

I would advise not visiting Depots and Operation Centers until you are done with the planet, as having the waypoints for those already there, will narrow the scan down, costing fewer Charts in the long run

If it finds nothing, then just keep going for a few more tries before finding another planet as the scanning feature is a tad janky.

I would advise not visiting Depots and Operation Centers until you are done with the planet, as having the waypoints for those already there, will narrow the scan down, costing fewer Charts in the long run.

If your charts start sending you to the same facilities you have been to already, then do an atmosphere jump to at least a quarter of the planet for fresh ground.

It is best to not stick to one planet for too long for time’s sake and change regularly.

If your charts start sending you to the same facilities you have been to already, then do an atmosphere jump to at least a quarter of the planet for fresh ground.

It is best to not stick to one planet for too long for time’s sake and change regularly.

stasis device icon

You may also find success, by flying north from the Manufacturing Facility you have just been to and following markers on the ground, these markers are things like other buildings and patches of the biome crops, as these are all laid out on the planets surface in lines, and each line generally has similar types of buildings on them, meaning you are more likely to find more Manufacturing Facilities by following these lines and scanning regularly, though it is not at all guaranteed.

Also, be sure to scan for your next Facility while still at your previous, this is because the action of scanning has a minimum distance from your location, this is to prevent the scan from sending you right to the nearest one, which at that time, is the one you are already at. So scan while you are already there, to prevent it from sending you right back

You may also find success, by flying north from the Manufacturing Facility you have just been to and following markers on the ground, these markers are things like other buildings and patches of the biome crops, as these are all laid out on the planets surface in lines, and each line generally has similar types of buildings on them, meaning you are more likely to find more Manufacturing Facilities by following these lines and scanning regularly, though it is not at all guaranteed.

Also, be sure to scan for your next Facility while still at your previous, this is because the action of scanning has a minimum distance from your location, this is to prevent the scan from sending you right to the nearest one, which at that time, is the one you are already at. So scan while you are already there, to prevent it from sending you right back

star ship

Once you have arrived at the Manufacturing Facility, you will have to shoot the door in, it is quickest and safest to do this with your ship weapons, though a moderately upgraded Multitool weapon module will make short work of it.

* Note that the Mining Beam will not affect the door.

Once you have arrived at the Manufacturing Facility, you will have to shoot the door in, it is quickest and safest to do this with your ship weapons, though a moderately upgraded Multitool weapon module will make short work of it.

* Note that the Mining Beam will not affect the door.

Once you hit the door and damage it, sentinels will be alerted to your disturbance, so run right inside the building when you get the chance, as they will not attack or even detect you while you are inside.

Head to the console and read the text for a riddle that you must complete.

Once you hit the door and damage it, sentinels will be alerted to your disturbance, so run right inside the building when you get the chance, as they will not attack or even detect you while you are inside.

Head to the console and read the text for a riddle that you must complete.

This will be far far easier if you either know all the words of the race’s language that runs the system and or you have the translator module for the Exosuit, obtainable for nanites from the Exosuit Researcher in the Nexus.

On that subject, upon testing after Beyond launched, there was nothing to gain by having more than just the S Class version installed, they do not appear to stack the buff.

If you answer the riddle slash puzzle correctly, you will be rewarded with a Factory Override, in my experience, this has always given 2 of them per time, but it is not clear if and what would cause a different number, athough we know on PS4 and Xbox you currently only are given 1.

It will also bring up some options, pick the one for Blueprints to gain access to the crafting Blueprints trees

Everything in here costs a single override, and you can spend however many you have all at once or none if you so choose.

This will be far far easier if you either know all the words of the race’s language that runs the system and or you have the translator module for the Exosuit, obtainable for nanites from the Exosuit Researcher in the Nexus.

On that subject, upon testing after Beyond launched, there was nothing to gain by having more than just the S Class version installed, they do not appear to stack the buff.

If you answer the riddle slash puzzle correctly, you will be rewarded with a Factory Override, in my experience, this has always given 2 of them per time, but it is not clear if and what would cause a different number, athough we know on PS4 and Xbox you currently only are given 1.

It will also bring up some options, pick the one for Blueprints to gain access to the crafting Blueprints trees

Everything in here costs a single override, and you can spend however many you have all at once or none if you so choose.

You’ll need a total of 22 Override Module, which if you are super lucky, is 11-15 Manufacturing Facilities successfully answered, and 15 Override Modules if you have previously done the Base Missions enough to give you all the Blueprints to make Living Glass and Circuit Boards.

You’ll need a total of 22 Override Module, which if you are super lucky, is 11-15 Manufacturing Facilities successfully answered, and 15 Override Modules if you have previously done the Base Missions enough to give you all the Blueprints to make Living Glass and Circuit Boards.

circuitboard

Not all puzzles at these facilities will present you with an opportunity to enter the menu, so just stick with it.

Keep and eye on the website for planned updates including a cheat sheet for all the puzzles!

5 thoughts on “Blueprints”

  1. On Xbox and have visited 10 or so secure facilities and dont ever get blueprints or tech tree options only c class modules or nanites, yet I dont have a number of blueprints, the ones to get a stasis device, like grantine and magno-gold.

    any tips? I have read some older comments but this started happening recently, if i recall.

    One other question. I visited your royal mint but there doesnt seem to be anything for xbox, is this true? I could find a single user building on the planets,

    1. You need to get the “visitor from the future” one or whatever its called… future you will give you a blueprint you dont have unlocked already. it only happens every… 10-15ish times or so.

    2. I also just started playing about 2 weeks ago, using the XBox, I have found the locked manufacturing units, by just scanning an area for nearby buildings, about 20% are manufacturing. they will be guarded by sentinels. get inside quick. then youll be presented with a round terminal eye to type with… this is where the riddle/math problem happens… if you answer correctly blue lights come on and happiness ensues, if the sirens and red lights continue after you’ve answered, you got it wrong, quit and restart from most recent save. most times there is a wall box with something in it as well…

      StaRoamer

    3. Jason Plays on Youtube has a video on getting Override from one manufacturing building and then use the reload glitch to duplicate the Override Modules until you have enough to unlock all the recipes. You will need between 30 to 40 to unlock all depending on how many you already have unlocked. It still works. I tried it on July 26, 2020 and I finished Unlocking all of the ones I needed. BTW, I play on PS4. Jason plays on XBox. Will probably work on PC as well.

  2. I may have seen this before but you tell us not to run Depots, but guess what building one was a depot (resource thing). Also, guess what because I have found an item of the type I can NOT use another map thing on this planet. So I’m not sure what I should do for best results but I feel like I have started off on the wrong foot :)

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