Huge Ship Stat Change, Anti-Grief, Legacy Freighter Tech & More
No Man's Sky Synthesis Update 2.24
Huge Ship Stat Change, Anti-Grief, Legacy Freighter Tech & More in No Man’s Sky Synthesis Update 2.24. changes keep rolling in for No Man’s Sky.
Experimental Branch 11/12
- The Galactic Trade Terminal in the Space Station now defaults to buying, rather than selling.
- The ability to edit terrain in a multiplayer game is now its own permission setting, alongside the permission to edit a base.
- Restored the ‘Friends Only’ multiplayer permission setting, distinct from people in your group but not in your friends list.
- Fixed an issue where freighters bought before the Synthesis Update would be limited to 4 tech slots.
- Fixed a hang that could occur when comparing freighters.
- Fixed an issue where upgraded starships always rolled the worst possible stat ranges for their class. The chosen stat is now based on the unique seed for that ship.
- The upper bounds for some starship stats has been increased on haulers, fighters and exploration starships, so that exotic ships are no longer guaranteed to the best at each specialisation.
- Added the ability to see a starships’ stats through the Analysis Visor, including the difference between ‘core’ and ‘upgraded’ stats.
- Fixed an issue that caused the displayed shield strength stat of a starship to be incorrect.
- Fixed an issue that added one shell to the Position Ejector’s clip size when adding reload speed upgrades.
- Fixed an issue with GTAO that caused many planets to appear slightly too dark.
- Added a new ‘Ultra’ setting for GTAO on PC.
- Plants placed in a base now get slightly bigger as they grow.
- Interactive objects that have been used are now hidden on the compass and in the Analysis Visor.
- Fixed an issue that could prevent players from using their secondary weapon if they only have one secondary weapon installed.
- Fixed an issue that allowed players to equip weapons in a number of circumstances where weapons are not allowed.
- Made a number of fixes to Nexus missions, including: reducing message spam during pirate-hunting missions; preventing missions from marking depots that have previously been destroyed; and preventing base-building missions from selecting planets with extreme Sentinels.
- Added a multiplayer message when collecting mission-critical objects.
- Vortex Cubes and Submerged Relics are no longer destroyed by the Terrain Manipulator.
- Fixed an issue with the Exocraft camera that made it difficult to aim weapons.
- Fixed an issue that caused newly installed Exocraft weapons to be unavailable until cycling weapons.
- Unavailable options in the build menu are now greyed out rather than removed.
- Fixed an issue that prevent players from deleting base parts while a wire is being placed.
- Fixed a number of animation issues with the solar panel.
- Improved the icon for the Teleport Cable.
- Fixed an incorrect icon in a mission from the Abyss update.
- Fixed an issue that caused some hostile plants to have incorrect HUD labels.
- Fixed a number of issues with warning arrows and health bars in non-HD resolutions.
- Fixed an issue that could cause players not to receive the correct rewards from Apollo’s contact.
- Fixed an issue that caused the planetary hazard reading to be in degrees when on an anomalous world.
- The amount of rust and other junk substances found in damaged planetary machine has been reduced.
- Fixed a rare crash in the Build Menu.
- Fixed a rare crash in the planet generation system.
- Fixed a PC-only crashed related to getting player names for base parts.
- Made a number of minor optimisations to the texture caching system.
