Howdy folks!
Here is a full guide for how to get all of the big materials you are going to need for your gaming fun in No Man’s Sky NEXT.
The Resources this loop can create without any outside interference once established are:
Ferrite Dust
Pure Ferrite
Magnetised Ferrite
Cobalt
Ionised Cobalt
Carbon
Condensed Carbon
Sodium
Sodium Nitrate
Copper
Cadmium
Emeril
Indium
Chromatic Metal
Salt
Chlorine
Paraffinium
Pyrite
Ammonia
Uranium
Phosphorus
Dioxite
Fungal Mould
Frost Crystal
Cactus Flesh
Solanium
Gamma Root
Star Bulb
Silver
Gold
Platinum
Nanite Clusters





The ability to make these resources in a closed loop also allows you to make many Advanced Resource Forms as well as Trade Goods like:
Ion Battery
Advanced Ion Battery
Warp Cell
Carbon Crystal
TetraCobalt
Chloride Lattice
Destabilised Sodium
Rare Metal Element
Aronium
Dirty Bronze
Herox
Lemmium
Magno-Gold
Grantine
These can all be made through the use of a single Large Refiner and a few Hydroponic Trays.
Though we’ll now go over a solid model with multiple Refiners and Trays that allow for a static system to provide you with everything you need on a daily basis without having to mess around much once it is established.
This build consists of 17 Large Refiners, 32 Large Hydroponic Trays and 2 Small Hydroponic Trays.
These assets are spread over 2 separate compartments for better overall base complexity, yet still remaining efficient and functional.





For more information about how complexity now works in No Man’s Sky NEXT and why you may wish to compartmentalize you base (especially Freighter bases), see the video .
To keep things simple, we are going to cover a plan that will work well for every Freighter base.
Planetary bases are not as exact and will likely be different for each person whereas as for a Freighter base, this will most likely be just a modular addition.
Required Resources
You will need a fair few resources for this project, so here is everything required to build all as well as a full start of primary Resources for the beginning of the loops.
Building Resources:
3400 Chromatic Metal (Suggest Refining Silver, Gold and Indium to obtain)
1700 Sodium Nitrate (Suggest Looping 50 Sodium & 50 Sodium Nitrate to Destabilised Sodium, to 150 Sodium Nitrate, to 100 of Each Sodium & Sodium Nitrate to obtain)
85 Microprocessor (Suggest Purchase from Space Station)
4060 Silver (Suggest Purchase from Space Station)
660 Tritium (Suggest Purchase from Space Station)
198 Pure Ferrite (Suggest Mine or Refine from Magnetised Ferrite, refined from Ferrite Dust, Pure Ferrite and Platinum at 1:12)
1640 Ionised Cobalt (Purchase or Refine through Tetra Cobalt Loop)
1640 Carbon (Purchase or Refine through Carbon Crystal Loop)
2000 Star Bulb (Suggest Purchase from Trading Post Ships, Gather from Wild or Player Base Farm)
1000 Gamma Root (Suggest Purchase from Trading Post Ships, Gather from Wild or Player Base Farm)
1000 Solanium (Suggest Purchase from Trading Post Ships, Gather from Wild or Player Base Farm)
1000 Frost Crystal (Suggest Purchase from Trading Post Ships, Gather from Wild or Player Base Farm)
1000 Fungal Mould (Suggest Purchase from Trading Post Ships, Gather from Wild or Player Base Farm)
500 Cactus Flesh (Suggest Purchase from Trading Post Ships, Gather from Wild or Player Base Farm)
1000 Paraffinium (Suggest Purchase from Space Station)
500 Uranium (Suggest Purchase from Space Station)
500 Phosphorus (Suggest Purchase from Space Station)
250 Pyrite (Suggest Purchase from Space Station)
500 Dioxite (Suggest Purchase from Space Station)
500 Ammonia (Suggest Purchase from Space Station)





Optimum Primary Resources for Loops:
250 Ferrite Dust
250 Pure Ferrite
250 Platinum
250 Silver
250 Gold
250 Indium
250 Carbon
250 Condensed Carbon
250 Cobalt
250 Ionised Cobalt
250 Sodium
250 Sodium Nitrate
500 Salt
500 Chlorine
Absolute Minimum Primary Resources for Loops (Advanced)
75 Chlorine
75 Ionised Cobalt
75 Condensed Carbon
75 Sodium Nitrate
2 Indium
The Rooms
There are 2 rooms, both of which go up (or down) a level on your freighter, this is largely because the stairs freighter building part is far far less resource intensive than a standard corridor (or any corridor), so use the stair to connect to the main unit.
Stairs also allow a little better for line of site unloading.
The first room is a 3 x 3 room, giving a total of 9 potential Large Refiner slots.
Leave the entrance block empty and the center block empty, put a large refiner in the other blocks (7 total)
This will be your Magnetised Ferrite, Chromatic Metal, Carbon Crystal, TetraCobalt, Destabilised Sodium and General Refining Room.
The second room will be 3 x 8 and host 10 Large Refiners, 32 Large Hydroponic Trays and 2 Small Hydroponic Trays.
This will be your Biome specific Resource and Crop room as well as your salt mine.
The quantities for the crops required to plant for this plan are:
20x Gamma Weed
40x Star Bramble
10x Echinocactus
20x Solar Vine
20x Fungal Cluster
20x Frostwort





The Loops
Here are the loops for infinite and continual resource generation.
Magnetised Ferrite 1:12:
1 Ferrite Dust (Gained through Biome Resource 1:1)
1 Pure Ferrite (Gained through Magnetised Ferrite to Pure Ferrite 2:1)
1 Platinum (Gained through Silver + Gold 1:1)
Chromatic Metal 1:30:
1 Silver (Gained through Crafting 50 Ionised Cobalt & 50 Paraffinium or Ammonia to Aronium or Herox, to then refine to Silver 1:250)
1 Gold (Gained through Crafting 50 Ionised Cobalt & 50 Phosphorus or Dioxite to Magno-Gold or Grantine, to then refine to Gold 1:125)
1 Indium (Infinitely looped with Chromatic Metal to make more Indium at 1:4)
Carbon Crystal, TetraCobalt, Destabilised Sodium & Chloride Lattice 50:1:
50 Lesser (Carbon, Cobalt, Sodium, Salt, gained through this loop)
50 Greater (Condensed Carbon, Ionised Cobalt, Sodium Nitrate, Chlorine, gained through this loop)
Paraffinium, Pyrite, Ammonia, Uranium, Phosphorus, Dioxite 1+2:1
1 Salt (Gained through Chloride Lattice Loop)
2 Biome Crop (Star Bulb, Cactus Flesh, Fungal Mould, Gamma Root, Solanium, Frost Crystal)
For a full list of all current Refiner Recipes, see this fantastic spreadsheet by the mighty Ket.
here
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I’m still very new to NMS but this sort of thing is exactly how I like to play my games and I’m SO excited to start messing around with this. Thank you so much for taking the time to share!
Thank you for your kind words, the Website was put together by a good friend who goes by the name of ‘Golden Gek’, he’s done an amazing job building the site and continues to help me massively with adding content.
Awesome, happy to have you and hope to be able to help in the future :)
Oh fantastic! thank you for the kind words and glad to hear you like the site :)
have you noticed that you cant have more than 2 large refiners next to each other anymore? or 3 Mediums? Cuz I sure have and boy its confusing/frustrating :(
Can we get an updated one for synthesis
We’re a group of volunteers and starting a new scheme in our community.
Your site offered us with valuable information to work on. You’ve done an impressive job
and our entire community will be grateful to you.
Great guide. Wondering how to deal with the refiner bugs on freighters. Resources and end products tend to go missing if you leave the ship or warp it.