Hotspots Required

hotspots
hotspots

Hotspots Required

Hotspots Required

For this Stasis Device farm, you are going to need quite a few Hotspots, but don’t worry, it’s not as bad as it sounds as this farm can be done easily with nothing but C Class Hotspots and not be much bigger at all, like 10-20 total extra parts compared to S Class.

stasis device icon

The Hotspot types you require are:  Nitrogen, Radon, Sulphurine, Paraffinium, Phosphorus, Dioxite, Cobalt, Oxygen and then an Electromagnetic for each base.

For this Stasis Device farm, you are going to need quite a few Hotspots, but don’t worry, it’s not as bad as it sounds as this farm can be done easily with nothing but C Class Hotspots and not be much bigger at all, like 10-20 total extra parts compared to S Class.

The Hotspot types you require are:  Nitrogen, Radon, Sulphurine, Paraffinium, Phosphorus, Dioxite, Cobalt, Oxygen and then an Electromagnetic for each base.

Nitrogen

Nitrogen

radon

Radon

Sulphurine

Sulpherine

PARAFFINIUM

Pariffinium

dioxite

Dioxite

PHOSPHORUS

Phosphorous

cobalt

Cobalt

oxygen

Oxygen

stasis device icon

The minimum amount of bases is 3, this is due to the 3 Gases, not counting Oxygen and the 3 Biome Minerals being specific to 3 different planet types.

For console, I would recommend spreading this set up over 5 to 6 planets, for stability.

You could potentially double the size if over 6 planets and be fine.

The first 3 planets should be the gas and biome mineral planets, this is for consideration to inventory space, not such a big deal on normal mode, 

but very important on Survival and Permadeath!!

The minimum amount of bases is 3, this is due to the 3 Gases, not counting Oxygen and the 3 Biome Minerals being specific to 3 different planet types.

For console, I would recommend spreading this set up over 5 to 6 planets, for stability.

You could potentially double the size if over 6 planets and be fine.

The first 3 planets should be the gas and biome mineral planets, this is for consideration to inventory space, not such a big deal on normal mode, 

but very important on Survival and Permadeath!!

stasis device icon

The first of these bases needs to be on the planet with Cobalt.

The first of these bases needs to be on the planet with Cobalt

The reasoning for this is so that you can sort out your Condensed Carbon & Ionised Cobalt right away and have it available to craft the alloys from the biome materials which require Ionised Cobalt with Paraffinium, Phosphorus or Dioxite, and the Primary Gas Crafted Goods, which are Nitrogen Salt, Enriched Carbon and Thermic Condensate, all 3 of these require Condensed Carbon and 1 of the 3 Gases Nitrogen, Radon and Sulphurine

The reasoning for this is so that you can sort out your Condensed Carbon & Ionised Cobalt right away and have it available to craft the alloys from the biome materials which require Ionised Cobalt with Paraffinium, Phosphorus or Dioxite, and the Primary Gas Crafted Goods, which are Nitrogen Salt, Enriched Carbon and Thermic Condensate, all 3 of these require Condensed Carbon and 1 of the 3 Gases Nitrogen, Radon and Sulphurine

CONDENSED CARBON
IONISED COBALT
stasis device icon

For a 64 Stasis Device Farm, you will need 32,000 of each of the 3 Gases, 3,200 of each of the 3 Biome Minerals, 19,200 Condensed Carbon and 9600 Ionised Cobalt.

The only other materials we need come from crops, these will all be produced, or at least mostly produced from Hotspots.

The first planet you should try and concentrate on is the one containing Cobalt and Oxygen as this will enable you to refine everything there.

For ease, let’s say it’s a Lush planet like the UAS Stasis System – The Golden Royal Mint. You will need to find Nitrogen, Paraffinium, Cobalt, Oxygen and Electromagnetic all for that one base. 

Although this seems like a lot of work it is by far the most annoying one, but still not too hard to do and will be worth it!

I would highly recommend that you head out in search of these with 5 beacons to mark the locations of the hotspots once you have found them. 

5 Beacons is the maximum number you can have active on 1 planet but you also have your analysis visor marker which is more temporary but still very useful here.

beacons

For a 64 Stasis Device Farm, you will need 32,000 of each of the 3 Gases, 3,200 of each of the 3 Biome Minerals, 19,200 Condensed Carbon and 9600 Ionised Cobalt.

The only other materials we need come from crops, these will all be produced, or at least mostly produced from Hotspots.

The first planet you should try and concentrate on is the one containing Cobalt and Oxygen as this will enable you to refine everything there.

For ease, let’s say it’s a Lush planet like the UAS Stasis System – The Golden Royal Mint. You will need to find Nitrogen, Paraffinium, Cobalt, Oxygen and Electromagnetic all for that one base. 

Although this seems like a lot of work it is by far the most annoying one, but still not too hard to do and will be worth it!

I would highly recommend that you head out in search of these with 5 beacons to mark the locations of the hotspots once you have found them. 

5 Beacons is the maximum number you can have active on 1 planet but you also have your analysis visor marker which is more temporary but still very useful here.

beacon
beacon
beacon
beacon
beacon

Remember that even if it doesn’t say one is in range if you listen carefully you can judge the direction still from the pulse.

When you find one you need regardless of Class, mark it with a beacon and colour code it so that you know which resource it is just by seeing the waypoint.

I would say prioritise Minerals over the other 2 first, just because the only one you don’t need is one of the minerals and finding 3 copper in a row when everything else is set up is infuriating.

You need to find a network of these hotspots that can all be reached from a central point that is no further than 1000u from them.

Another way of looking at this is that they all need to fit into a circle that has a diameter of 2000u, which is 8 minutes on foot.

Remember that even if it doesn’t say one is in range if you listen carefully you can judge the direction still from the pulse.

When you find one you need regardless of Class, mark it with a beacon and colour code it so that you know which resource it is just by seeing the waypoint.

I would say prioritise Minerals over the other 2 first, just because the only one you don’t need is one of the minerals and finding 3 copper in a row when everything else is set up is infuriating.

You need to find a network of these hotspots that can all be reached from a central point that is no further than 1000u from them.

Another way of looking at this is that they all need to fit into a circle that has a diameter of 2000u, which is 8 minutes on foot.

stasis device icon

The easiest way to achieve this is to mark your first one, then circle it at a distance of around 600u checking for each hotspot, mark whichever ones that are relevant, then head out to 1100u from the first and circle it at that distance.

If you still haven’t found them all, circle it at 1700u scanning as you go, making sure that you take into account other spots you have now marked as if the only oxygen spot that you find is 500u behind the first that is now 1700u from the last spot you needed, that isn’t going to work, you can’t cover an area of 2200 wide.

Don’t be afraid to move and start searching again, I was too focused on a specific area when doing this one and spent 3 hours finding all of the hotspots when I could have done it in half the time.

The easiest way to achieve this is to mark your first one, then circle it at a distance of around 600u checking for each hotspot, mark whichever ones that are relevant, then head out to 1100u from the first and circle it at that distance.

If you still haven’t found them all, circle it at 1700u scanning as you go, making sure that you take into account other spots you have now marked as if the only oxygen spot that you find is 500u behind the first that is now 1700u from the last spot you needed, that isn’t going to work, you can’t cover an area of 2200 wide.

Don’t be afraid to move and start searching again, I was too focused on a specific area when doing this one and spent 3 hours finding all of the hotspots when I could have done it in half the time.

Once you have all of the spots marked and are ready to go, head to the centre of them and find a place you want to build you base that is within 1000u of every single hotspot, then whack it down and claim you spot knowing that you’ll be able to reach them all and trail lines back.

When anyone Harvests this base, you will never have to leave the platform where this base computer is as we will build the entire base so its harvestable from the center.

BUILDABLE.BASECOREFLAG

Once you have all of the spots marked and are ready to go, head to the centre of them and find a place you want to build you base that is within 1000u of every single hotspot, then whack it down and claim you spot knowing that you’ll be able to reach them all and trail lines back.

When anyone Harvests this base, you will never have to leave the platform where this base computer is as we will build the entire base so its harvestable from the center.

BUILDABLE.BASECOREFLAG

3 thoughts on “Hotspots Required”

  1. Very helpful guide! Thank you! The only thing I have left to find is radon. I’ve also set up an outdoor plant farm for each of the adjacent minerals (i.e. frost wart at the dioxite base)

  2. I posted on reddit about my 20 Stasis Device farm and someone mentioned you. This is all very interesting. My base fore creating the devices has everything but the cobalt I need. (Though I usually have so many tetra cobalt from Frigate missions etc that Ionized Cobalt is never an issue). I have other bases for Radon and Sulpherine, but I store enough Oxygen and Nitrogen on my main base Radon/Sulpherine can be refined and stocked up on without extracting those elsewhere if I want. Just reworked the plant farm as well so that it’s an Ikea one way system to collect all the plants I need. I find the biggest frustration is refining the Frost Crystal into enough Glass to craft the Living Glass.

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