Today has brought an absolutely humungus new patch from BioWare for their champion new game Anthem.
It’s been having a bit of a rough launch due to a mixture of a plethora of bugs and instability (now largely taken care off) and the growing wish of a lot of people to pour hate at the slightest reasoning with backing from new and old media to stoke the fires for increased clicks.
Well, BioWare keep punching back and ignoring (for the most part) all of the crap flung at them by communicating with the fans who love their content, and providing them with just plain huge updates regularly that both fix issues and implement improvements that the fans are asking for.
This is one such massive Patch and here are the notes:
The Big Stuff
Legendary Missions: Allows you to replay critical path missions again with a much higher difficulty level. One mission will be available per day that has no limit on the number of times it can be completed. These missions offer a new challenge and require team coordination to achieve victory!
I rather like how they've done this, being able to do the mission as many times as you want is a nice touch, and the availability changes daily.
I'll note quickly just to avoid any confusion, critical path missions are the main story missions you did while leveling, before this, there was no way to repeat them other than joining a friends game who is currently doing them.
Elysian Caches: Earn Elysian Keys by completing daily challenges. These keys can be used on Elysian Caches, which appear at the end of each Stronghold after the boss is defeated to unlock vanity and crafting materials. Opening an Elysian Cache creates loot for each member of the Expedition. There are 67 unique vanity unlocks available, including vinyls, victory poses, emotes and arrivals. You will never get a duplicate vanity item! This is our first version of the ruleset for Elysian Caches in the game and we'll look forward to your feedback and the data we gather from your play.
Hmm, this is interesting, when they mentioned the Elysian Chest in the official stream before, they said around 100 available items, either they could get all 100 sorted in time or decided to just update the pool as it goes along, either way, 67 is a pretty snazzy amount to go for, hope there's some cool stuff in them.
Chests now have a chance to drop additional items and crafting materials in Strongholds, Freeplay and Missions.
I hope these embers and such dropping won't lower the chance of Masterworks or Legendary items, they weren't as clear as I'd like on that.
Apex creatures now have a chance to drop additional loot, similar to the change made to chests. (Apex creatures include: Ursix, Titans, Furies and Escari/Luminaries)
On GM1 difficulty and higher, Stronghold bosses will now drop more loot with a chance at additional masterwork and legendary items.
Finally end bosses can now drop Legendaries!
Added support for Nvidia Highlights to capture screenshots and game clips automatically:
Visiting and viewing overlooks
Defeating certain large creatures.
Defeating legendary creatures
Discovering the Tombs of the Legionnaires
When the player is downed by enemies.
I first used these nvidea features in Final Fantasy XV and I actually really like them, you get some cool shots and short videos from it, so if you have a card that can do it, then give it a go.
Added Field of View sliders for various cameras in-game:
Ground FOV: Adjusts the field of view of the camera during on foot gameplay.
Zoomed FOV: Adjusts the field of view of the camera while your weapon is zoomed.
Flight FOV: Adjusts the field of view of the camera during flight.
Swim FOV: Adjusts the field of view of the camera while underwater.
Pilot FOV: Adjusts the field of view of the camera when out of your javelin.
More customisation is always good on these sorts of things, i'll be tweaking mine later.
Support for Deep Learning Super-Sampling is now available on Nvidia RTX-based video cards.
Improved performance on gameplay effects that were updating or running often to reduce performance strain.
Example effects include things like:
Time of Day
Level Art with Animated Props
Quality of Life
The Forge can now be accessed via the main menu while you’re in Ft. Tarsis or the Launch Bay.
There is no longer a loading screen when entering the Forge.
Hells yes to both of those, that is one MAJOR loading screen time sink gone, keep up the improvements Bioware!
Interceptor Melee can now execute multiple melee attacks with a single held input.
This belongs in gear section too, but it is most definitely a quality of life fix.
Reduced the AFK auto-kick timer from 10 minutes to 5 minutes.
Not sure how I feel about this as in the launch bay, being in the vault counts as no action even if you are sorting things, so I guess just don't sort your inventory in the Launch Bay now.
There have been a whole massive host of changes to gear and components as well as some new Universal Components.
Doubled the rate at which Masterwork gear with multiple charges regain charges:
Ranger - Venom Darts (Tactical Onslaught)
Colossus - Rail Gun (Garred's Hammer)
Interceptor - Cluster Mine (Bitter Harvest)
Storm - Ice Storm (Winter’s Wrath)
Storm - Ball Lightning (Seal of the Open Mind)
Fixed several exploits related to Masterwork and Legendary drops that were allowing unintended drop-rates when player was downed.
Really? does this mean that they were dropping more often if you were down? well, i'm glad they've fixed that, less people purposefully downing themselves.
Added a new audio effect for when a Masterwork / Legendary item drops in-game.
Ooh, I like this! far lower chance of missing one then!
Increased buff to 40% for 10 seconds (was 20% for 5 seconds).
Improved ability to reliably trigger on heavy impacts and air melee slams.
Increased buff to 33% (was 20%) and removed cooldown.
Was: Hitting enemies with Ordnance Launcher abilities temporarily lowers thruster-heat buildup by 30% for 5 seconds.
Now: Taking damage increases all damage by 8% for 10 seconds, stacking to 10.
Was: On shield break increases all ability damage by 40% for 5 seconds.
Now: When hit with a status effect, increase all gear damage by 40% for 10 seconds.
Changed to hitting an enemy from defeating an enemy.
Fist of the Crucible:
Was: Victor's Advantage: Defeating an enemy increases Flamethrower damage by 30% for 10s seconds, stacking to 5.
Now: Striker's Advantage: Hitting an enemy increases Flamethrower damage by 12% for 10 seconds, stacking to 10.
Increased base damage by 25%.
Increased base damage by 25% cooldown reduced to 1 second (was 4 seconds).
Increased base damage by 40%.
Was: Upgraded Burst Mortar: Special shells burst across wide area. Burst Mortar can now trigger explosive combos.
Now: Upgraded Burst Mortar: Special shells burst across wide area. Creates a large physical explosion for each enemy hit.
Increased to 40% for 10 seconds (from 20% for 10 seconds).
Talisman of Power:
Increased to 60% for 10 seconds (from 50% for 5 seconds).
Was: Performing a small melee hit-streak (3) detonates an electric explosion.
Now: Melee hits detonate an electric explosion, can occur once every 2 seconds.
Was: All damage is increased by 25% for 5 seconds when suit health declines.
Now: On low armor, damage taken is reduced by 50% for 10 seconds.
Way of Salvage:
Increased to 40% for 10 seconds (from 40% for 5 seconds).
Way of the Swift:
Increased to 60% for 10 seconds (from 50% for 5 seconds).
Way of the Bold:
Increased to 40% armor restored (from 20%).
Way of Integration:
Increase to 30% for 10 seconds (from 30% for 5 seconds)
Increased base kick damage by 200%, removed cooldown, increased to 50% armor restored.
Increased base damage by 25%, removed cooldown.
Increased base damage by 35%, changed to trigger on melee hit (from on melee kills).
Was: Wraith Strike instantly recharges with a small kill-streak (2).
Now: Launches two wraith projections that seek enemies.
Removed requirement of being above target, increased explosions damage.
Was: Increase engine heat threshold (max stamina) by 35%. Weak point hits lower thruster-heat buildup by 10% for 5 seconds
Now: Increase engine heat threshold (max stamina) by 50%. Weak point hits lower thruster-heat buildup by 80% for 10 seconds
Badge of Devastation
Was: Increases assault launcher by 15%. Performing a large hit-streak (10) will instantly add 1% Ultimate charge.
Now: Increases assault launcher by 30%.Performing a large hit-streak (10) will instantly add 3% Ultimate charge.
Was: Increases blast damage by 50% and decreases impact damage by 20%. Performing a small multi kill (3) instantly restores 25% armor.
Now: Increases blast damage by 50% and decreases impact damage by 20%. Performing a small multi hit (2) instantly restores 25% armor
Second Wind (was Defensive Bulwark)
Was: Increases all gun damage by 25%. On low health, increases gun damage by 25% for 10 seconds.
Now: Increases all gun damage by 25%. On low health, increases gun damage by 60% for 10 seconds.
Was: Increases fire damage and max heat capacity by 20%, and fire resistance by 20%. Increases elemental effects applied to enemies by 20%.
Now: Increases fire damage and max heat capacity by 50%, and fire resistance by 50%. On a hit streak (5), applies acid to the target.
Was: Increases grenade damage by 5%. Defeating an enemy with assault launcher gear increases grenade gear damage by 60% for 5 seconds.
Now: Increases grenade damage by 30%. Hitting an enemy with assault launcher gear increases grenade gear damage by 60% for 10 seconds.
Was: Increases impact damage by 35% and decreases blast damage by 35%. Hovering increases all resistances by 10%.
Now: Increases impact damage by 50% and decreases blast damage by 20%. Hovering increases all resistances by 25%.
Tip of the Spear
Was: Increases combo damage by 50%. Performing a combo restores 40% armor to nearby allies.
Now: Increases combo damage by 60%. Performing a combo restores 40% armor to nearby allies.
Was: Increases Assault Launcher recharge by 35%. Defeating an enemy with melee increases grenade damage by 50% for 10 seconds.
Now: Increases Grenade recharge by 40%. Hitting an enemy with melee increases grenade damage by 45% for 10 seconds.
Was: Increases melee damage by 30% and electric effects by 30%. Performing a melee kill restores 20% shields.
Now: Increases melee damage by 40% and electric effects by 40%. Performing a melee hit restores 40% shields.
Increased base damage by 25%
Increased melee damage by 210% for 20s (was 110% for 20s)
Changed to On Hit increase melee damage by 235% for 10s (was 135% for 10s when freezing enemies).
Increased explosion damage.
Changed to On Hit and removed cooldown (was on igniting enemies).
Was: Upgraded Seeker Grenade: Splits into seeking submunitions. Ambusher's Fury: Defeating enemies from above grants 75% increased weapon damage for 20 seconds.
Now: Upgraded Seeker Grenade: Splits into seeking submunitions. Striker's Fury: Hitting enemies grants 60% increased weapon damage for 20 seconds.
Was: Upgraded Seeking Missile - Combo Effect: Impact. After defeating an enemy, regain 100% charge, can occur once every 7.5 seconds.
Now: Upgraded Seeking Missile - Combo Effect: Impact. Detonating a combo grants 100% charge.
Increased damaged of ice explosions
Amulet of Winter:
Increased to 30% damage for 20 seconds (was 20% for 20 seconds).
Mark of Clarity:
Increased to 40% armor restored with no cooldown (was 20% with 10 second cooldown).
Mark of Ruin
Was: Increases fire damage and fire effect. While blast seal recharges, focus seal damage increases by 40% for 20 seconds.
Now: Increases fire damage and fire effect. After applying a status effect, increases fire damage by 50% for 10 seconds.
Mark of Wrath:
Was: Increases gear damage and lowers gear recharge rate. While focus seal recharges, blast seal damage increases by 50% for 5 seconds.
Now: Increases gear damage and lowers gear recharge rate. Detonating a combo causes large electrical explosions.
Token of Daring
Was: Increases elemental damage and decreases physical damage. A shield break increases seal damage by 20% for 20 seconds.
Now: Increases elemental damage and decreases physical damage. On shield break, instantly recharge all gear.
Token of the Master:
Increased to 60% for 10 seconds (was 60% for 5 seconds).
Token of the Pupil
Increased to 60% for 10 seconds (was 60% for 5 seconds).
Tome of Precision
Was: Increases electric damage and electric effect. Sniper rifle weak point kills increase electric damage by 60% for 5 seconds.
Now: Increases electric damage and electric effect. Defeating an enemy increases elemental damage by 40% for 10 seconds.
Increased to 40% for 10 seconds (was 10% for 20 seconds).
Removed requirement of being above target, increased base damage by 25%.
Seal of the Open Mind
Removed requirement of being above target, now permanently has 2 charges.
Increased base damage by 50%. Changed from every 3rd hit to every 3rd consecutive hit.
Increased base number of charges and recharge rate.
Ten Thousand Suns
Was: Upgraded Burning Orb - Combo Effect: Chain. Striker's Wrath: After hitting an enemy, gain 5% increased damage for 5 seconds stacking to 20.
Now: Upgraded Burning Orb - Combo Effect: Chain. Striker's Wrath: After hitting an enemy, gain 10% increased damage for 10 seconds stacking to 10.
Changed to hitting an enemy freezes nearby creatures (was defeating an enemy). Note: Must sustain the beam on a single creature for the duration of the ability.
Ranger Basic Components:
Crossed Arms Basic Ranger component now increases blast damage by 35% and reduces impact damage by 15% (from 50% and 20%)
Thermal Regulator Basic Ranger component now increases fire damage and max heat capacity by 25% (was 20%).
Grenade Augment Basic Ranger component now increases grenade damage by 15% (was 5%).
Convergence Core Basic Ranger component now reduces blast damage by 15% (was 35%).
Grenadier Inscription Basic Ranger component now correctly reduces cooldown of Ranger Grenades and text is updated to reflect this.
Grenadier Inscription Basic Ranger component was reduced from 35% cooldown reduction to 30% cooldown reduction.
The Special Arms Ammo component now only affects heavy pistols and grenade launchers.
The Machine Pistol Ammo component now also affect autocannons and the name has been changed to Rapid Arms.
Previously added Universal Components with patch 1.0.3:
Symbiotic Surge: Increases javelin armor by a large amount. Increases all damage by 50% for 10 seconds when picking up a repair pack.
Softened Blows: Increases javelin shields by a large amount. Increases damage resistance by 75% for 5 seconds when shields run out.
Thermal Cooling: Increases the javelin's heat capacity to allow the javelin to fly more effectively. Reduces time you stay overheated significantly.
Rejuvenating Ammo: Increases reserve ammo for all equipped guns. Replenishes armor by 20% when picking up an ammo pack.
Emergency Power: An inscribed component that augments javelin Ultimate gear and increases damage. Ultimate meter refills instantly when armor is critically damaged. Can occur once every 120 seconds.
Added Brand New Universal Masterwork Components with patch 1.0.4:
(NOTE: These unique MW Components only drop in Grandmaster 1, 2 & 3 difficulty levels)
Bloodlust: An inscribed component that increases melee weapon damage. Increases melee damage by 75% for 10 seconds when killing an enemy by using melee.
That seems somewhat insane, my interceptor will be going made for this!
Acid Slugs: Adds specialized storage for enhanced shotgun ammunition and increases damage. Hitting (7) shotgun shots in a single burst applies acid on the target.
Would pair extremely well with the Radiant Fortress that grants 35% shields if you land 8 or more of the 10 pellets onto the target.
Giant Slayer: Adds specialized storage for enhanced marksman rifle ammunition and increases damage. Increases weak point damage by 50% after a consecutive Marksman Rifle hit streak (5).
Hmm, not enough information, how long does this blasted buff last, or is it just until you no longer streak maybe?
Focused Freeze: Adds specialized storage for enhanced Light Machine Gun ammunition and increases damage. On a consecutive LMG hit-streak (10), shots freeze the target.
Oh this will pair nicely with my Cycle of Pain, i'm loving these new Universal Components!
Feedback Loop: Adds specialized storage for enhanced assault rifle ammunition and increases damage. Increases damage resistance by 50% for 10 seconds when firing the last shot in an assault rifle magazine.
Not really sure just how good this would be, I suppose it is very specific to playstyle and is just a crazy buff.
As part of our effort to improve inscription ease of use all inscription values now have the +/- value at the beginning of the state line rather than after any text. For example:
“Supply +X% Drop Rate” will now read as “+X% Supply Drop Rate”.
This has been applied to all inscriptions.
Updated Interceptor Wraith Strike gear text to match new functionality: “Interceptor projects a ghost of itself that can warp up to X targets. Active Auras apply to all targets struck.”
Reduced the weapon reload times by speeding up the reload animations for the Colossus Heavy Weapons (Autocannons and Grenade Launchers).
Respawn timer no longer resets after a revive attempt by another player is interrupted.
This dammit, this happened a few times and was infuriating.
Fort Tarsis: Fixed an issue where the camera went under the terrain when getting a legendary contract from Matthias.
Fort Tarsis: Fixed an issue where Commander Vule could appear in two locations at once.
Fort Tarsis: Reduced the length of time NPCs glance away from player during conversations to stay more focused on the player.
Low health warning now correctly states "Low Armor"
Fixed grammatical issue in The Legion of Dawn library entry.
The First Cypher journal entry has been moved to the Cyphers section.
Audio: Cancelled audio when the player cancels out of launching an expedition.
Fixed an issue where a second pilot could enter the Tombs of the Legionnaires quest before acquiring the quest.
Fixed an issue where performance could potentially drop in rescue sentinel world events with outlaws.
Heart of Rage: Fixed party gather that was sending players back to the previous arena.
Heart of Rage: Fixes to fog walls blocking access to enemies.
Heart of Rage: Removed fog walls that could prevent the player from progressing.
Temple of the Scar: Fixed issues with fog walls could prevent the player from progressing.
They have apparently taken almost every fog wall out of the game which is great, they were rather tiresome.
Heart of Rage: Fixed issue where late joining players would spawn in lava and in a downed state.
Tyrant Mine: Door leading underground opens when first player arrives now instead of waiting for all players to arrive.
That'll speed things up for sure and give me a headstart getting all the inbetween mobs before it auto ports me ahead.
Tyrant Mine: Fixed an exploit where you could double loot from the Swarm Tyrant.
For those unaware, this would happen where on ocassion, the loot would stay visible after dropping under the boss, if you went and picked it up, you would gain double loot, even if it didn't hang around, if you were already under the boss as it all dropped, you could often get double loot.
General: Fixed an issue where strongholds were disappearing from the map, so they could not be selected.
Finding Old Friends: Fixed waypoint markers if player proceeds without collecting the relics.
Imposter: Removed fog wall where players can get trapped.
See in the Dark: Fixed performance on Xbox One X when getting close to the echo lock.
Matthias mission: Fixed pathfinding for Elementals that could get stuck behind a chest.
Fixed issue with cinematic freezing during the third Dax mission.
What Freelancers Do: Fixed ammo depots popping into the world.
Clarified objective text on how players can collect Corium.
Incursion: fixed a number of voice over issues.
Fixed a number of loot exploits in Matthias Legendary Contracts.
Fixed text for several Masterwork items that caused incorrect % values for ultimate charge, the functionality has not changed :
Ranger Frag Grenade (Last Argument)
Interceptor Venom Spray (Viper’s Bite)
Fixed text in the Forge where statistic bars for gear was showing as “Status” when it should say “Effect”:
Fixed an issue where the Spark beam visual effect would not be present when turning away from the player using it.
Fixed Masterwork Gear so that they now progress the Uncommon, Rare and Epic challenges of that Gear.
The Mark of Ruin and Amulet of Winter Storm Masterwork components should now correctly be applying their respective bonuses, have their corrected text and icons, and should be functional.
Fixed an issue with the Mark of Clarity Storm component showing a 0 sec cooldown, now correctly shows 1 second.
Fixed text for Interceptor Double-Edged Inscription component to be more clear on effects:
“Increases all damage dealt by X% of base and reduces damage resistance by X%.”
Previously it said increases damage taken by -50%, so, it was indeed confusing.
Fixed text for several Masterwork items that caused incorrect % values for ultimate charge, the functionality has not changed :
Badge of Devastation (Masterwork Ranger Component)
Emblem of Destruction (Masterwork Colossus Component)
I thought 3300% was a tad much.
Fixed an issue where the Ablative Shielding (Masterwork Colossus Component) was not correctly granting the additional armor and shields noted in the text. This is updated on the player stats, but may not be resolved for the UI stat bars for the component.
Fixed statistic bar for weapons in Forge UI where “Magazine Size” was incorrectly labeled “Clip Size”.
Finally! it's a real pedants annoyance, but Magazine size, accuracy is important ya'll.
Fixed an error where the Thunderbolt of Yvenia’s lightning damage wasn’t scaling correctly for the Storm javelin.
Fixed text for Artinia’s Gambit (Masterwork Relentless LMG) to be more informative of effect:
Upgraded Relentless: Best balanced gun in this class. Detonates a combo explosion on primed targets in the area upon reloading
Previously this just stated that it detonates a combo in the immediate area upon reloading, I gave this a test myself to ensure it was only to already primed targets.
Adjusted an error with secondary player damage scaling (combos, status effects, ultimates, melee) where unequipped item slots were not identified correctly for damage scaling.
This is regarding how the scaling works, previously, it would add up the item levels from each of you equipped items then divide it by the amount of equipped items to get the average power level which is what it uses to scale this secondary damage. well now it still does that, but instead of dividing by the amount of equipped items, it divides by the maximum amount of equipped items, preventing someone from having just a single legendary item giving them the maximum secondary damage output.
Fixed an issue where ultimate charge (20 charge) wasn’t correctly being awarded to players when reviving a downed teammate.
genuinely had no idea that was a thing to begin with.
Fixed an issue where “Weakpoint Hit” triggers were unintentionally counted when hitting enemy shields.
Fixed an issue where the amount of armor segments displayed on the player HUD was incorrect when compared to their actual armor values. This is only the UI half of the reported “health bug” problem.
Fixed an issue where players could load into an expedition without having all of their inscription bonuses properly loaded. This would result in various problems (less shields, health, max ammo, etc) on the Javelin. We believe this should resolve the non-UI aspect of the reported “health bug” problem as this should now correctly load javelin health/shields.
I am hoping this is a fix for that issue that hit me a good 30%+ of the time where i'd load into a dungeon, or freeroam or even contract and be in the default javelin with a single weapon, unable to dash, fly etc, it was infuriating.
Fixed a problem where a player could be more easily killed through shields and armor when first entering the game for the first time on a new client build.
Fixed an issue where swapping weapons at the start of the Storm Ultimate would give you a full heal without using the Ultimate charge.
Fixed an issue where the lightning effect and abilities would leave a shader effect on the Korox creature unintentionally.
Fixed an issue where defeated creatures would sometimes go back into idle ragdoll positions unintentionally.
Additional reduction and tuning to health of The Monitor boss fight in the Heart of Rage stronghold
Corrected several inscriptions where the magazine size was referred to as “clip”. Fixed to say “magazine” or “mag” (e.g. +X% Weap Mag Size”).
This one again, still happy about it.
The hip fire inscription bonus will no longer be applied to Sniper Rifles.
This is good, it annoyed many a sniper.
The “Support +X% Luck” inscription has had its text changed to “+X% Luck”.
It was only a small annoyance, but i'm glad they changed it, less ticking for Xainey.
The Weapon Reload stat inscription was not correctly applying to player weapons and has been corrected
Fixed text on Blast Damage inscription so that it no longer includes “Weap” in the text to more clearly convey that it applies to all blast damage not just to weapons.
The text for Shield Refresh and Shield Delay inscriptions were incorrectly swapped on items and have been corrected. These inscriptions will now reflect the intended effect:
Shield Delay: Increases the speed at which your shield recharges
Shield Refresh: Reduces the time between when your shield breaks and when it starts regenerating
Ah, I really thought Shield Delay did what Shield Refresh does. I feel like theyve made that more confusing.
The “+X% Pistol Ammo” inscription has been updated and now specifically references the Heavy Pistol “+X% Hvy Pistol Ammo”.
Fixed a number of issues that could cause the game to crash
Players can now “Junk” items much faster in their vault.
Yes, while this is just a small fix under other, it is a very welcome fix, one I was waiting for, Vault Organisation is a real annoyance.
Daily/Weekly/Monthly interaction points now directly link the player to the Cortex entry
Fixed a number of issues that would cause players to be unable to interact with objects or players.
Match consumables now sort by rarity then alphabetically
Quickplay instances will no longer be allowed to spawn into missions older than 15 minutes.
Another big fix under other, this will massively reduce the chances of you porting in to a bugged mission, this is a very good fix.
Fixed an issue where a small number of players could not craft items and would continue to receive Common (white) and Uncommon (green) drops after hitting level 30.
I consider myself very fortunate not to be one of those folk that affected, motivation destroying much.
That was ridiculously huge, I am just knackered now, if you are still with the post at this point, give yourself a pat on the back from me.
But if you are still here, that means you're awesome, and awesome people tend to usually subscribe and like, and share and all that good stuff, tis the best defense from notification purgatory!
But really folks, thanks for reading and I hope this patch gave you everything you wanted, it covered a whole lot of issues that were annoying me, and while its not completely sorted yet, Anthem will no longer be crushing my motivation to play with lots of regular issues.
Have a fantastic day my dudes!